Board Thread:Pokemon Arena X - Discussion/@comment-5398529-20131112013835/@comment-5537612-20131130122621

PaxFanHelper - M wrote: I was thinking about how legends should be done in the game earlier and i think i have a fair way of going about legends...

Normally it would be some form of a chance drop like 1/1000 or something like that, just something so they need to put work into getting it. '''Just mentioning this, 1/1000 is an absolute bullshit chance. I know it's not set, you are just brainstorming, but I'd still like to point out that getting cool things should not encourage grinding something. Grinding isn't fun.'''

after playing another game with a similar idea i was thinking it should be so that while there is a 1/1000 chance style thing there should also be a set amount of times you kill the boss before you just get it, kinda like a back up.

This seems fair.

Example: kill the boss 100 times and you get it if you had not gotten it by the 1/1000 chance thing or such.

I would also suggest making it so that legendary battles can be taken with teams but at the risk to the player meaning the chance of it dropping the legend sticker would be harder.

'''I wouldn't do this. Instead, if a legendary is 'challenged' by multiple teams (assuming that you can co-op like in the test server), it will be stronger. More damage, more health, that kind of thing.'''

'''Once again, this would encourage grinding, and discourage teamwork. And teamwork is much more fun than playing all alone, teamwork isn't something one should punish.'''

I also think opposed to regular shiny pokemon i think legendary ones should be done through a different harder method or such.

'''I have the idea that legendaries can be found and fought at set locations, but using a certain (rare, obnoxiously expensive) item before the entrance spawns a shiny, more powerful variation, with different moves. This can easily be implemented if the boss requires some form of interaction before spawning it, i.e. pressing the obvious red boss button.'''

I also had a idea i figured would be interesting... hide teleports to other games in a few spots... these would serve to take the player to a new game entirely which the player could then complete a task to earn a badge which gains something in the pax game itself.

'''I found that idea interesting, yes. It's a pity that savedata cannot be transferred from one game to another, so that we could have a PAX made of many different games.''' Comments in BOLD!