Board Thread:Pokemon Arena X - Discussion/@comment-5537612-20131021143231/@comment-5537612-20140206132656

i am not gonna quotetunnel

" so if ur injured u cannot tp to escape but can only use it at full health "

This would make teleport an extremely niche and situational move. Get hit, and you have a grand total of three moveslots left.

Instead, you could limit the distance one could teleport, or have a short charge-up period. When hit during that period, the move automatically fails.