Board Thread:Pokemon Arena X - Suggestions/@comment-5398529-20140719012626/@comment-5351843-20140722195104

That moment when people seem to forget we are discussing map ideas not the pokemon that inhabit those sections of the map.

if the area you are proposing is involved in some sort of quest just mention it is a quest map or such... heck if need be we can make a different area for quest map parts so try to stick to the subject.

-

This idea is for PvP: I am gonna suggest a fairly large scale map idea.

The idea would be to have seasonal mapping so basically ya have the entire map and that is the base map now you go ahead and you take the same map and redo it in a different season theme.

once all the season map parts are complete make a script that will change the map to said season based on a certain time.

--

PvP: Map areas

I would suggest having various cave sections that could follow ideas like...

-Crystal Cave

-Ancient Cave

-Maze Cave

-Hidden Cave

Each of these would have different themes to them such as the crystal would be a cave obviously full of crystals which would light it up, the anicent could be made to have some form of obby in which at the end the player would reach a sanctum or such, maze would well... be a maze, and hidden would just be a few hidden cave sections throughout the map for those that like exploring/hiding and such.

-

PvP: Sky Dimension

This would be just the sky think of it like you are standing in the middle of the sky on a mirror which reflects the sky above and such making it just look as though you are standing in the middle of the sky with no land above or below.

--

PvP: Hazardous areas

SImilar to how the old pax had lava and such i would suggest having special areas which are hazardous to different pokemon, so for example:

Lava - Unless it is something that normally would be fine in fire/lava then it would take damage.

now the idea is to have not just lava but various things so you could have...

Pollution - Poison types and such would be fine

Lava/Fire - Fire types and such would be alright

Deep Water - Water types would be okay

Higher in the sky - Flying types would be safe

Darkness - Dark and Ghost types would be alright here

Freezing - Ice types would be safe here

These kind of hazardous things could make for some interesting gameplay.