Board Thread:Pokemon Arena X - In-game News/@comment-5398529-20140503182706/@comment-5537612-20140526154208

PaxFanHelper - M wrote:

The thing is this is just a simple end-game thing for people to do... you aint gotta do it if you don't wanna... the motivation would come from being bored out of ur mind and wanting to do something. hold that thought right there

put a cushion on it

remove and burn the cushion after the thought stops struggling, then bury the corpse

The issue I have with it is that it otherwise is a redundant feature that is not worth the time spent coding it. Not only that, it's a flat out BAD feature if it relies on people getting bored, and if people get bored in your game you are not doing it right.

I agree with adam in that players with bounty should drop more, and the added 'escape' mechanic would also give bountified players something to look out for. It rewards skill on both sides of the battlecoin. The question is now how the bounty should be applied to people. I think that bounty should at least be completely seperate from PvE, as it would only overcomplicate things.