Board Thread:Pokemon Arena X- CAMP/@comment-5351843-20140102033430/@comment-5537612-20140102103655

Ok, so let's analyze this.

You have a pokemon, whose only function is to serve as some sort of collecting subquest, and has offensive capabilities similar to a cardboard box, not to mention a single attack, a mega evolution.

The mega evolution functions like a focus sash that always activates (and in case it doesn't, nobody will use mega unown because the only good thing about it is impossible to obtain), and once it activates, the opponent gets completely crapped upon.

Okay, I am looking more at the real pokemon games now. In that case, it would either sweep everything to death, or priority attack would happen and unown dies anyway. In PAX, it would do the following:

-Nearly one-shot everything it hits

-Bullethell because of its ridiculous speed stat. Or, at least, it would, if it wasn't for the fact it only has 5 attacks.

-Hard countered by poison/stray projectiles/AoE/disable

-Become utterly worthless if the user doesn't know how to lead.

So the problem with the mega evo is, is that the first forme STILL does jack shit because the only attack it has is hidden power, and the second forme, which is the only reason to use unown at all, will still probably do jack shit because it dies right the next second after it pulls out its gimmick. It  renders the user completely immobile and near-certain to die, as it cannot dodge incoming fire, in a game where dodging is one of the main things you should be focusing on. Yes, it can kill nearly everything in one hit, but you only have 5 shots, and oops earthquake you are dead.

And even if you manage to kill something, is that even fair? Yes, high risk high reward, but it's still a very stupid instakill button.

So a no from me. It's not fun to play with, and not fun to play against. I understand why you did it, as these kinds of boosts are the only way to make sure Unown actually can do something, but it just doesn't work out well.