Board Thread:Pokemon Arena X - Future Discussion/@comment-5537612-20130902071912

Some status effect stuff.

Primary status effects: Things like poison and burn, and also confusion, because all status effects now have a timer.

Burn: Deals damage over time for a duration, imposes an ATT debuff on afflicted pokemon. Fire pokemon can't be burnt.

Freeze: Freezes the pokemon in place for a duration, and cannot use moves save for a few. Being attacked by a fire move thaws a frozen pokemon. Ice pokemon can't be frozen.

Paralysis: When using a move, it might refuse to work, instead initiating a short move delay for all moves (not the delay normally used by a move). Imposes a SPD debuff on the afflicted pokemon.

Poison: Deals damage over time for a duration, lasts longer than burn. Poison pokemon can't be poisoned.

Bad Poison: Caused by Toxic. The damage over time starts out weak, but increases over time. Once again, poison pokemon don't care.

Sleep: Afflicted pokemon cannot move or use moves, except for snore or sleep talk, for a duration. Afflicted pokemon wakes up after being directly damaged, unless the damage comes from moves like Dream Eater.

Confusion: Afflicted pokemon has it's controls reversed. Additionally, attacking during the duration may cause the pokemon to hit itself.

Secondary Status Effects: the rest

[+/-][STAT]x[1-6]: Stat buffs and debuffs. Some moves give a x2 or x3 buff/debuff. Gaining another buff for the same stat upgrades the buff accordingly, making the effect stack. Most stat buff moves should have a short enough delay to enable the pokemon to stack the buffs.

Cursed: Lose large amounts of HP for a duration.

Embargo: Afflicted cannot use hold items. Caused by Klutz and Embargo.

Unnerved: Afflicted cannot eat berries.

Encore: Afflicted cannot use any other move other than the last used after Encore was activated, for the duration of Encore.

Choice: User can only use the first move used, for a long duration. Caused by Choice items.

Flinch: Afflicted is seated and knocked down for a second or two.

Heal Block: Blocks heal regeneration in any way possible for a duration.

Identified: Not very effective moves will damage for neutral damage.

Infatuation: Become erotically interested in the afflictor. Other than that, nop.

Nightmare: Sleeping pokemon lose large amounts of HP for a duration.

Partial Trapping: Pokemon moves slowers and takes damage for a duration. If the afflictor holds a Grip Claw the duration is extended, but lowers the damage, the Binding Band will increase the damage.

Perish Song: Afflicted will faint after the duration ends, unless the pokemon manages to escape the AoE of perish song.

Seeded: Take damage for a duration, heals the user of Leech Seed for the amount of damage taken. Grass pokemon cannot be seeded.

Taunted: Afflicted cannot use Status moves.

Tormented: Afflicted cannot use the same move twice in a row for a duration.

Floating: Caused by Levitate, Magnet Rise, and Telekinesis. Allows user to safely navigate over Spikes and is unaffected by Arena Trap. Ground moves deal less damage.

Trapped: Caused by moves as Mean Look, and abilities as Shadow Tag. Afflicted pokemon can't leave the area around the afflictor unless the afflictor is damaged, which will nullify the effect for a few seconds.

Aqua Ring: A ring of water appears around the user's feet. User regenerates HP for a duration.

Ingrained: User cannot move, but heals HP for a duration. Heals more than Aqua Ring.

Attention-Ho: Caused by follow me and rage powder, centers the crosshair on the afflictor. Causes all moves to miss :(

Curled Up: Causes Rollout and Iceball to deal more damage.

Focused: Focus energy. Crits?

Charging Up: Caused by moves that need to charge before they can be unleashed. Slows down the user while charging, click again to attack after fully charged.

Coated: Magic coat and magic bounce. Reflects Status moves back.

Protected: Protect and Detect. Completely negates all effects for a duration, except status effects already present on the user.

Recharge: Attack delay on all moves. Caused by Hyper Beam n Co.

Semi-Invulnerable: Caused by dig and fly and dive blah blah bored

Substitute: Transform into a stupid doll. Doll takes all the damage for a duration, being destroyed after a certain amount of damage.

Locked On: Moves will pierce DEF and SPDEF buffs, Protect, and other stuff, for a duration.

Collecting Sunlight: Solar beam bluh

Blinded: Afflicted has it's UI obscured by stupid textures like sand.

Countering/Reflecting: The next physical/special move that hits it will be absorbed and damage will be dealt to the attacker instead.

Raging: Rage and Fury Cutter, consecutive hits increase the damage.

Reflect/Light Screen/Safeguard: yadayadaydadadadadada

Destiny Bonded: If the user faints, the attacker will receive a large amount of owch.

Enduring: User lives at 1hp, cannot be damaged further for the duration. Pierced by status effects.

Stockpiling: Used by Stockpile. Goes up to 3.

Helping: Helping Hand, increased damage.

Stolen: Afflicted cannot use item, attacker gains item effects if it doesnt have a hold item already.

Revenge Mode: Only occurs if the pokemon has Revenge or Analytic or a similar thing. Damage by moves is increased after taking damage.

Imprisoned: Pokemon cannot use moves owned by the Afflictor.

Skill Swapped: Abilities are swapped for a duration.

Snatching: Pokemon snatches Status moves and uses it for itself within range.

Grudge: If the pokemon faints, the attacker gets a giant attack delay.

Covered: Mud sport, water sport, bluh bluh.

Gravity: Disables jumping, turns flying type into normal, negates Fly and Sky Drop, disables Levitate and Floating.

Roosting: Turns the users flying type into normal, HP regen.

Tailwind: WHEEEEEE for party pokemon.

Power/Guard Swap: wahfafakf

Worry Seed: ability disabled bluguguggh

Switcheroo'd: switches item effects for a duration fhahjaaaaaaaaaaaa

Wide Guard: defends party against aoe

Quick guard: projectile protect vshfefa

Trick Room'd: Pokemon's speed stats are messed up, making slow pokemon fast wheeee.

Wonder Room'd: Swaps DEF and SPDEF.

Magic Room'd: Disables all held items.

Round: Applied to all party pokemon with Round after used. Additional uses of Round while it is active will increase the power.

Soaked: Pokemon type is pure water.

Entrained: Afflicted ability is the same as the afflector.

gotta look for more 