Board Thread:Pokemon Arena X - In-game News/@comment-5398529-20140417060204

As those of you familiar with the official games know, accuracy and evasion are in-battle stats that affect the chance of whether a move hits or not. Since these purely depend on luck under normal conditions, they can be extremely annoying.

I announced sometime ago in the Back Room group that accuracy and evasion take effect when the player dodges. Seeing how illogical this was, I am now announcing this mechanic's removal. Whether a move takes effect or not is now dependant on simply if it physically hits. Into specifics,

Evasion is no longer an existing condition. Before, I said that dodging would give the player a chance to completely shrug off a move, even if it touched. Now, any moves touching the player will take effect regardless of whether he/she is dodging or not. Moves that affect the evasion stat in official games will be modified in this game. Examples include Defog only removing hazards and Double Team producing false clones of the player(although I'm deciding on how it should really work, since cloning the character would produce lag).

Accuracy, unlike Evasion, will be a (temporary, perhaps timed) stat. Depending on how much accuracy the player has, certain types of moves will "home in" on opponents. The higher the accuracy stat, the easier it is to hit the opponent. For example, having x2(max) accuracy will allow the move to follow the opponent all the way, while having x1.2 accuracy will only allow it to turn a little bit towards the opponent before going traveling its initial direction again. I say "certain types of moves" because homing can't be applied to moves that have an AoE effect or travel in a straight path like a beam. Using a move like Lock-On or having the ability No Guard will force moves to home in on opponents (or opponents' moves to home in on you, in No Guard's case). 