Board Thread:Pokemon Arena X - Future Discussion/@comment-5537612-20130829140858

Y'know what, I'm bored, so I'll just make a few of these. Wheee.

Adaptability: Further increases a pokemon's STAB moves' power.

Air Lock: Nullifies weather effects when in range. Has bigger range than Cloud Nine.

Analytic: After being hit by an attack, gives ATT/SPATT boost.

Anger Point: Iunno if critical hits, but if yes, then gives ATTx6 buff.

Anticipation/Forewarn: Shows moveset of the last pokemon you hit.

Arena Trap: Pulls pokemon towards you in a certain radius. Manually activated.

Bad Dreams: Passive AoE that deals damage to sleeping pokemon.

Battle Armor: Nullifies crits. If crits aren't a thing have it protect against 20% damage or something.

Big Pecks: Nullifies DEF debuffs.

Blaze: Gives a power buff to fire moves when under 1/3 health.

Chlorophyll: Gives SPD buff in Sunlight.

Clear Body: Prevents stat debuffs.

Cloud Nine: Nullifies weather effects when in range.

Colour Change: Changes type to the type of the move that last hit.

Compoundeyes: See pokemon through walls. Sorta.

Contrary: Changes stat buffs into debuffs and vice versa. Does not reverse the effects of burn and paralysis.

Cursed Body: 10% chance to disable a random move when in contact with a pokemon (10% because your body hits multiple times anyway, also only one move can be disabled at a time).

Cute Charm: Infatuation is stupid and everyone knows that.

Damp: Prevents splash damage, and explosive moves, in a radius around the owner of this ability (inclused aftermath).

Defeatist: Debuffs ATT and SPATT under 50% health. Debuff lasts until user is healed to above 50% health.

Defiant: Gives ATTx2 buff when the pokemon receives a stat debuff.

Download: Passive stat boost based on the DEF and SPDEF of last hit target.

Drizzle/Drought: Permanent passive weather effects (weather effects should be AoE).

Dry Skin: Heal when hit by water, get hurt more when hit by fire. Heal in rain, get hurt in sun.

Early Bird: Halves Sleep duration.

Effect Spore: May cause a random status effect on contact.

Filter: Makes super effective attacks deal less damage.

Flame Body: 10% chance to burn a pokemon on contact.

Flare Boost: Gives SPATT buff when burned. Buff lasts as long as the burn.

Flash Fire: Take less damage from fire attacks, fire moves get a power buff after being hit by a fire move.

Flower Gift: Increases Party stats slightly.

Forecast: Screw castform.

Friend Guard: Lowers damage taken by other party members (does not stack with other friend guards).

Frisk: Shows held item of the last pokemon you hit.

Gluttony: Automatically use berries (hp berries at a certain percentage, leppa is unaffected).

Guts: Gives ATT boost when affected by Primary Tier status effects (which is poison and sheet. ignores damage debuff of Burn, lasts for the duration of the status effect).

Harvest: Used berry regenerates after a duration (a minute or something).

Healer: AoE effect that speeds up status aliments.

Heatproof: Reduces damage taken from fire attacks.

Heavy Metal: May summon moshpits of metalheads. Eh. I guess immunity to moves like whirlwind, the kind that knock the pokemon around.

Honey Gather: Might randomly hold Honey if nothing else is held. Maybe heals hp?

Huge Power: Doubles the ATT stat of the pokemon. Hell to the yes.

Hustle: Not a single clue.

Hydration: Heals and become immune to status effects in rain.

Hyper Cutter: Prevents ATT debuffs.

Ice Body: Regeneration in Hail.

Illuminate: Become a lightsource. Maybe useful if there will be, like, really dark caves.

Illusion: Morph into a party member by clicking on them. Will not wear off when hit.

Immunity: Immunity to the status effects Poison and Bad Poison.

Imposter: I don't think this will be useful?

Infiltrator: Gives attacks the effect of passing through Safeguard, Reflect, Light Screen, Wide Guard, Quick Guard, Protect and Detect.

Inner Focus: User is immune to flinch (=falling over+cannot use moves for a second or two or something).

Insomnia: Immunity to Sleep.

Intimidate: AoE ATT debuff. Debuff only lasts 3 seconds outside the range of Intimidate.

Iron Barb/Rough Skin: Damage on contact.

Iron Fist: Powers punching-based moves up (not sucker punch, it isn't an actual punch).

Justified: Short attack boost after being hit by a dark move.

Keen Eye: See pokemon through walls.

Klutz: You are an idiot.

Leaf Guard: Immunity to status effects in Sunlight.

Levitate: Poor, poor ground types ;~;

Light Metal: Jump higher?

Lightningrod: No idea how this will work.

Limber: Immunity to Paralysis.

Liquid Ooze: Draining moves damage the user instead of healing them.

Magic Bounce: Trololololo.

Magic Guard: Also trolo.

Magma Armor: Immunity to Frozen.

Magnet Pull: Same as arena trap, but only for steel types and slightly stronger. Manually activated.

Marvel Scale: DEF buff when affected with a status effect. Buff lasts for the duration of status effect.

Plus/Minus: Stop playing and reevaluate your life for using these abilities.

Mold Breaker: AoE ability sabotage.

Moody: Randomly get a stat boost every ten seconds, that lasts for ten seconds.

Motor Drive: Decreases damage received from Electric attacks, gives SPD buff when hit by Electric attack.

Moxie: Gives ATT buff when user KO's a pokemon.

Multiscale: Halves damage taken when at full health.

Mummy: Spreads through physical contact, lasts for 30 seconds or something.

Natural Cure: Halves duration of status effects.

No Guard: Ignores DEF and SPDEF buffs of both user pokemon and attacking pokemon.

Normalize: All attacks are Normal-type.

Oblivious: Become autistic.

Overcoat: Immunity to damaging effects of weather.

Overgrow: Grass moves gain a power up when pokemon is under 1/3 health.

Own Tempo: Immunity to Confusion.

Pickpocket: Disables and steals held item effect for a duration on contact. Does not steal the item that is stupid.

Pickup: May randomly pick items up if the pokemon has no held item.

Plus: See Minus.

Poison Heal: Turns damage of Poison and Bad Poison into regeneration.

Poison Point: 10% chance of Poison when in contact with a pokemon.

Prankster: Decreases attack delay of nondamage moves.

Pressure: AoE attack delay increase.

Pure Power: Doubles the attack stat.

Quick Feet: See guts. Ignores speed debuff of paralysis.

Rain Dish: HP regeneration in Rain.

Rattled: SPD buff when hit by Dark, Bug or Ghost move.

Reckless: Increases damage of recoiling attacks.

Regenerator: After 7 seconds of not being damaged, slowly regenerate health.

Rivalry: Deals more damage to pokemon of the same gender.

Rock Head: Immunity to Recoil.

Run Away: ?

Sand Force: Steel, Ground and Rock-type moves receive a power up in Sandstorm.

Sand Rush: Doubles speed in Sandstorm.

Sand Stream: Permanent Sandstorm.

Sand Veil: Iunno?

Sap Sipper: Lowers damage of Grass moves. Gives ATT buff when hit by Grass move.

Scrappy: Hit through type immunities.

Serene Grace: Increases chances of status effects through moves.

Shadow Tag: No idea.

Shed Skin: 20% chance each second of the duration of a status effect to make it wear off immediately.

Sheer Force: Not sure if possible. Removes debuff and status effects of  moves in exchange for more damage. Does not remove self debuffs.

Shell Armor: 20% of the damage received is negated.

Shield Dust: Cannot be debuffed or afflicted with status effects through damaging moves.

Simple: Doubles the user's stat buffs and debuffs.

Skill Link: Only works with Rapid Fire moves. Rapid Fire move will hit only once before the delay kicks in, but the damage will be multiplied by 5.

Slow Start: Nu uh.

Sniper: Increases damage of ranged moves after they travel a certain distance, makes ranged moves move faster.

Snow Cloak: Uh?

Snow Warning: Permanent Hail.

Solar Power: Gives ATTx2 buff in Sunlight, drains health in Sunlight.

Solid Rock: Powers down super effective moves.

Soundproof: Lowers the damage of sound-based moves.

Speed Boost: Constant SPD buff.

Stall: Constant SPD debuff, decreases attack delay.

Static: 10% chance to Paralyze on contact.

Steadfast: SPD buff when the user flinches.

Stench: You need to take a shower.

Sticky Hold: Prevents item from being Stolen.

Storm Drain: same as lightning rod.

Sturdy: Pokemon will survive with 1 HP. Cooldown of one minute.

Suction Cups: Ignores knockback effects of moves.

Super Luck: pls no crits they suck

Swarm: Increases damage of Bug moves when under 1/3 health.

Swift Swim: SPD buff in Rain.

Synchonize: When afflicted by a status effect, applies same status effect on the pokemon that last hit the user.

Tangled Feet: SPD buff when confused.

Technician: Moves under 60 BP receive a power up.

Telepathy: FF is already turned off for party members.

Teravolt: Disables abilities in a radius, all physical moves get a 20% chance to Paralyze.

Thick Fat: Lowers damage of Fire and Ice moves.

Tinted Lens: Increases the damage of moves that are not very effective.

Torrent: Increases power of Water moves when under 1/3 HP.

Toxic Boost: ATT buff while Poisoned or Badly Poisoned.

Trace: Copies the ability of the pokemon that last hit the user.

Truant: Long delay on all moves after attacking.

Turboblaze: Disables abilities in a radius, 20% chance to burn on all Special moves.

Unaware: Ignores stat buffs and debuffs on enemy pokemon.

Unburden: When item is consumed, speed stat is doubled.

Unnerve: Makes pokemon unable to eat berries in a radius.

Victory Star: Lowers attack delay of all party members.

Volt Absorb: Heals and lowers damage of Electric moves.

Water Absorb: Heals and lowers damage of Water moves.

Water Veil: Immunity to Burn.

Weak Armor: Buffs ATT and debuffs SPD when hit by a damaging move.

White Smoke: Ignores stat debuffs.

Wonder Guard: Can only be hit by super effective moves.

Wonder Skin: 50% chance of non damaging status effect moves to not work on the pokemon.

Zen Mode: Turn into stone, making you slow and useless. 