Board Thread:Pokemon Arena X - Discussion/@comment-5398529-20131112013835/@comment-5351843-20131130061824

"i like the idea of the teleport making it harder to find those pokemon"

"harder"

"I also had a idea i figured would be interesting... hide teleports to other games in a few spots..." Did not say "harder" just said "i figured would be interesting".

"you just needed to either A need to know parky" Not even in the slightest bit am i suggesting having the person who owns a said place be parky.

"B hear about the event place" True you could hear about the game and just go to it and do it that way ( i will get back to this in a moment ), would not be an "Event Place".

> I had mentioned "the player could then complete a task to earn a badge which gains something in the pax game itself."

> The "Task" would not likely be finding it more like getting too it or such, heck it could be an entirely different game in and of itself the same as it was with ( Robloxia, In-Crypt, etc ).

"most people help you with finding the pokemon in the event place" Would not be an event place would simply be another game that you would get a badge or such from to gain access to the said thing.

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"hide teleports to other games in a few spots..." when i said hide i more so meant like if the game has a city put em' in a lab or something its gonna look weird having place teleports in the middle of a ocean or field.

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Sure you may question why have in-game tele's in the first place then, but they are an interesting point and a very quick way of getting from one game to another.

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Main ideas i had on how this type of thing would go...

Players enter the lab and find a teleport along with gui telling what badge is needed, the player would then need to go in the teleport to the new place and complete a task, which could range from...

>Obby - Simple or hard and wins a badge at end. ( Win a match in srgs new mario game? )

>Boss Battle - Player is given a sword to fight of a random creature and win a badge. ( Kill a SCP in srgs SCP game )

>Finding - Player needs to find a sticker or such to get a badge ( similar to an event place ) ( Something like a calm game where its not battling or such that you go to too relax but you could also find the secret thing )

>Secret - Player is not told "which" badge to get but needs to get one of the badges. ( Could be just about any game which leaves a lot of open choices )

Sure you are probably thinking... well why would a pokemon game lead to all these random things... while it is a pokemon game people will tire of playing pokemon... this allows players to go to new games ( which also help the games themselves ) and gives the players a chance to still get something in return.

Obviously these are just ideas for over time... people will forever cry about updates so heck you could do a thing where if the player wins a race in a game that player wins a badge which will give them some kinda of item for free instead of costly in the game itself.

Well just wanted to put these ideas out there...