Board Thread:Pokemon Arena X - Discussion/@comment-5351843-20131203041403

Use this area to post thoughts on how you feel different moves should affect the players and game.

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Trick-or-Treat - Radius style move sorta like the old nightshade, one it hits the target it turns that player depending on its typing situation into a part ghost type till that user dies.

Forests Curse - Same idea as above ^

Boom Burst - Similar to the old earthquake  it would just hit the area in all directions of it, by chance ( if subs are in ) if a player has a sub then it ignores the sub and directly affects the player.

Baton Pass - Given a small GUI to select a team member and baton pass stats and such to them, prevents player movement from the moment used and till 5-8 sec after use. ( long cool-down )

Leech Seed - Shoot a single green orb at a player if it hits the player becomes seeded and the effects will continue for 20+ sec.

Focus Punch - Players walkspeed is lowered and takes 5-10 seconds before the attack works at which point it works similar to other attacks like poison jab which the player has a set time to hit the target with the attack. ( if hit within power up stage the move fails )

Fly - Player flies up but cannot move for 5 seconds and then automatically swoops down at whatever area the player clicked by the end of that time. ( same style for dig, dive, etc )

Shadow Force - Player goes invisible and stays like that for 30 sec at max before reappearing to do damage to whoever is near.

Sketch - Player copies the last move to have hit the player. ( This should also be the way smeargle learns its moves, by using sketch and unlocking further moves as it obtains them )

Wish - A bright light goes up in the air and 15-25 seconds later the player is healed a certain amount. 