Board Thread:Pokemon Arena X - Discussion/@comment-5398529-20140115030706/@comment-5636156-20141025055715

Because I couldn't find the forum for suggesting mechanics i will post it here as it does relate to adventure mode

this may  a unique mechanic I haven't seen in any pokemon game in roblox(maybe for like 1 or 2 things or just some exploit to get some area easier)...WEIGHT!!

Weight actually being use for things like switches and hovering paths i.e need someone else to step on switch to have a floating block move so you can cross the gap, but if you are heavy like aggron the path will go slower or possibly fall down to the ground (or a pit).

Weight can be measured by stars like if a pokemon weighs 50 or below 1 star, 51-100 2 stars and so on so people can't just run through dungeons to get something cool like a legend without the help of someone else or needing pokemon of certain weight class to get through.

You can notify what type of pokemon you need by simply showing on a dungeon sign or desc. for example: Ruined Abyss Required to Finish: 3 star Weight pokemon needed.

So basicly if you are lazy(purple). Use weight as a means for passing areas with stars marking weight class 1 star=1-50 2 stars=51=100 3 stars=101-150 4 stars 151-200 (just an example weight doesn't need to be classified like that)