Board Thread:Pokemon Arena X- CAMP/@comment-5398529-20140324073651/@comment-5537612-20140326221836

SoraIndigo wrote: maybe sleep turns can be seen as either

A) the higher level you are from the user better chance to wake up, other way around for lower level.

B) when a pokemon is a sleep the speed can waken the up fast i.e: 100 speed 3 z's= 3 turns and 50 speed 1.5 z's= 1.5 turns. but the z's would have to appear a bit slow so it isn't op.

and pvp probably should just have a fixed set turns of sleep if B were to be chosed A) is a rather weird mechanic, that I'd prefer not to have. It'd make sleep very powerful in the lower levels, but very weak at high level play. B) is better.

Still, I'd prefer it if the user wakes up upon being hit by an attack (other than perhaps status attacks that deal no damage, or dream eater). Mobility and movement are going to be very important aspects to the combat in order to stay alive, and the ability to stop an enemy right in its tracks is very powerful indeed.