Thread:PaxFanHelper - M/@comment-5398529-20140225075431

The model I gave you should be a value object, with more value objects in it, with one of the value objects having even more value objects in it. valueception

Anyway, the purpose of this is to set up the stats of each and every single Pokemon. My script reads these values and sets them for each Pokemon.

You should see the first value object initially called "Bulbasaur". Change this to the name of whatever Pokemon you're setting the stats for. Don't do anything with the Value property.

Now, open that value object mentioned above, and you'll notice more value objects. The first few ones are called "Ab1", "Ab2", "Ab3",and  "Ab4". Don't change the names on any of these. Instead, modify the Value property to the respective abilities of the Pokemon.

Example: Charizard's Ab1 and Ab2 would be Blaze. Ab3, the hidden ability, would be Solar Power. Ab1 and Ab2 are the Pokemon's first and second regular abilities, respectively. If the Pokemon has no second regular ability, it would be the same as the first ability. If it has no hidden ability and/or second hidden ability, change the value to the first ability. Next would be value objects named "Atk", "Def", "HP", "SpAtk", "SpDef", and "Speed". These are the base stats of the Pokemon. Use a pokedex site like Serebii to fill in these values with the correct stats. Be sure you're using Gen VI's stats too.

The value objects "Type1" and "Type2"'s values are the Pokemon's type(s). If the Pokemon has no secondary type, fill Type2's value with "--"(don't include those quotation marks).

Weightlb's value can be filled in with the numbers of the weight value shown in lb, or pounds. Heightft is a little bit trickier. Here is an example of how Heightft should be done:

Bulbasaur's height in metric is 2'04". 2' is the feet. 04" is the inches. The inches should be converted to feet and added to the 2'. Thus, Bulbasaur's height is 4.333333(round it). Note: The value will add a bunch of other numbers to the end, don't worry about that for now.

"EggGroup1" and "EggGroup2" are the egg groups of the Pokemon. If there is no second egg group, just leave the value blank. "EggSteps" is just the number of steps it takes to hatch the egg. "Happiness" is the base happiness. "Exp" is the total exp it can earn at Lv. 100.

Leave "MiniIcon" alone for now.

The value object "Moves" shouldn't be touched or renamed. Open it instead, and you'll find value objects, each one corresponding to the moves the Pokemon learns. -Value objects that are named numbers are the moves it learns at level-up. -All starting moves are labeled 1. -You can rename the values to the specific level it learns a move at. -Value objects called "Egg" are the egg moves. -Value objects called "Event" are event moves. Rename the object so that it only says "Event" and not include the little side note. -Value objects called "TM" are TM moves. -Value objects called "Tutor" are tutor moves. -If any move repeats, like a level-up move is also a TM move, include it again anyway. -To add another value object, click the value object "Moves" and at the left of ROBLOX Studio, double click "StringValue" under Basic Objects.

It's important that you remember to type according to how it's spelled or capitalized in the site. Or just copy and paste text directly from the site.

Once you're done with the thing, right click the first value object that houses all of these and click "Save to File...", then upload it to the Google Drive folder.

Good luck. 