Board Thread:Pokemon Arena X - In-game News/@comment-5398529-20131205074123/@comment-5537612-20140105140655

Jinx666 wrote: DeltaVmodels wrote: Jinx666 wrote: NOP Man wrote: maybe

no. i mean at least it was challenging to get, not evry single guy on roblox is good at obbies Let's be honest here, obbies are fairly easy. to all the veterans and bc people on Roblox FYI bc means absolutely jack in terms of gameplay experience

but the noobies and the guests on the otehr hand Even then, it will not fit into the system the game will use.

From what I know, the levels and missions will be Super Mario 64-esque, in that you revisit the same level multiple times. Hiding the megastone somewhere in the map, whether it's in a secret cave or at the end of a path of lava checkers, means that a player can still get the megastone fairly early on in the game, which could possibly throw the difficulty curve out of the window. Not to mention that obstacle courses tend to stand out of the environment in a very glaring way.

Hiding the megastone as part of a quest seems like a valid possibility, but could possibly transform into a long and tedious fetchquest of searching a very small object in a very large map.

Mike's idea to utilize the crafting system in order to obtain it seems like a better idea. You'd need to obtain X Megastone Shards and a Megastone Core of the pokemon in question, and then craft them together. The shards could be given out normally as quest rewards, regardless of the player's progress; they'd still need to obtain the Core, which will only be available later on.