Board Thread:Pokemon Arena X - Discussion/@comment-5537612-20131021143231/@comment-6016528-20140210190709

Time to cover them good ol' Dark-Type moves:

Dark Void: The user creates a dark AoE at the location the user clicks to (the move appearance should look similar to the move in Generation V), which puts any target that is inside the AoE to sleep. Trapper?

Fake Tears: The user cries and makes a puddle surrounding itself, which lowers the Special Defense stat of any enemy Pokemon standing inside the puddle. Debuff

Faint Attack: The user starts to run in a fast pace for a short period of time. If the user runs into the target while the move is in effect, the user slickly moves behind the target and strikes, dealing fair physical damage. Pursuing

Foul Play: The user dashes towards the direction it is facing. If the user hits the target, the user "bounces" off of the target, as the target takes great physical damage with fair knockback. Dashing

Payback: The user starts to prepare itself for an attack. If the user is hit by an attack while in this stance, the user can later use this move again as a slamming move (click a location, leap in the air, land at said location with great impact), dealing twice the damage of the move the user was hit by (whether hit by a Physical or Special attack, this move will always deal physical damage). Countering

Pursuit: The user starts to dash run at a fast pace, dealing minor physical damage to any target it runs into. The damage of this move doubles if hit from behind. Pursuing

Taunt: The user taunts the target (best animation that can work with this move is the Taunt animation in Generation V). Using this will make a trail-like AoE that crawls quickly towards the direction the user is facing. If the target is hit, the target can only use attacking moves for a certain amount of time. Creeper, Debuff