Board Thread:Pokemon Arena X - Discussion/@comment-5398529-20160104093509/@comment-5636156-20160109223705

What about for Arena Trap and shadow tag depending on your travel speed you will be put into roblox's sitting position and be stuck like that for a while.

I agree with drizzle/drought but maybe if another pokemon with one of those abilities comes into another pokemon with the opposite ability something like level or travel speed would dictate which one stays active (also you forgot sand stream and snow warning)

overall i like those ideas but there are other abilities that would need some reworking like:

Gale Wings - attack speed for flying moves is increased

Air Lock/Cloud 9 - any weather is negated around the pokemon and any weather caused by a pokemon is negated completely

Analytic - Attack power is increased by 30% if the pokemon that attacked you is faster than you

Compound Eyes - The Pokemon's moves hitbox is increased by 30%

Delta Stream/Desolate Land/Primordial Sea - Stronger than Sand Stream/Drought/Drizzle/snow warning in priority, makes moves that flying types are weak to nuetral(Delta), makes water moves inaffective(Desolate), makes fire moves inaffective (Primordial). Range of effect is slightly bigger than Sand stream/drought/drizzle.

Dry Skin - will restore 1/8 of hp in rain every 35 seconds, lose 1/8 of hp in sun in 35, fire moves do 25% move damage, Water attacks will heal 1/4 of target's max hp. if an absorb bulb or luminous moss is held by the dry skin pokemon that item won't activate

Flower Gift  - Increases surrounding pokemon's attack and special defense by 1.5x when sunny day drought or desolate land is activated. slightly bigger range than drought.

Forewarn - Reveals surrounding pokemon's strongest move and displays over them

Friend Guard - Allies take 25% less damage

Frisk - just like forewarn but reveals item instead

Gooey - any contact move hits the target decreases the user's travel speed for a bit

Grass Pelt - Defense increased by 50% if on a grass or if grassy terrain is activated

Harvest - Held Berry will be restored if in harsh sunlight every 40-60 seconds?(i dunno work on that time) or berry has a chance to be restored by 50% in the same amount of time

Honey Gather - may pick up honey, the higher the level the higher the chance. honey can be used to attract wild pokemon, useful to find rare or wanted pokemon.

Healer - Every minute and 20 seconds theres a 30% chance to cure a status ailment from an ally (not the person with the healer ability)

Hustle - Physical attacks increased by 50% but hitbox decreased by 30%

Ice Body - every 15 second 1/16 of your hp is restored in hail

Illuminate - when hit by a move a wild pokemon will appear in a dungeon

Illusion - will randomly change into one of your allies if chosen to when in a dungeon and will change by when a pokemon attacks you (weather and hazards don't get rid of your illusion)

Impostor - will instantly change to have the same stats (except hp) and moves of the pokemon you are fighting if you choose to (when in a dungeon going to the next floor will change you back)

Infiltrator - moves will go pass reflect light screen and safeguard with no damage reduced (or in safeguard's case disappearing) and through a substitute and deal damage to the target

Intimidate - Attack power of physical attacks will be weakened upon taking damage

Iron Barbs - hitting a pokemon w/ this ability with contact moves will make you lose 1/8 of your hp

Justified - Attack power is raised when hit by a dark type attack

Keen Eye - Accuracy nerfs won't affect you (how will accuracy work in this game anyway move fails? smaller hitbox?) and evasion boosts are ignored (evasion another thing i'd like to know how it will work)

Lightining Rod - Electric moves are attracted to the pokemon with this ability and does no damage along with a sp.attack boost, ground types with this ability don't get the sp. attack boost. this ability affects the room the pokemon is in currently in the dungeon

Liquid Ooze - any attacks that does damage and restores your hp will make you lose hp, possibly noted by the effect for hp coming towards you being purple instead of green

Magic Bounce - reflects any non- attacking moves (status moves) back at the user with no accuracy check

Magician - Takes target's item if you don't have an item to begin with, item is returned if it's an actual player later on

Magnet pull - same thing as arena trap but for steel types

Marvel scale - 50% defense increase while inflicted by a status problem, notified by the pokemon glowing

Mold Breaker - Ignore affects of certain abilities

Moody - Random stat increased twice every 50 seconds while another stat is decreased once

Mummy- Contact moves change the enemy's ability to mummy

Natural Cure - Status problem is cured in 1 minute or when going to another floor in a dungeon

No Guard - No accuracy check for moves used by the pokemon with the ability and enemies that attack that pokemon. more pokemon found each floor of a dungeon

Parental Bond - When the pokemon with this ability attacks that attack will hit twice but the second hit is 50% weaker

Pickpocket - when the pokemon is hit by a contact move it will take the enemy's item if the pickpocket pokemon has no item.the item won't be stolen untill after the final hit of a multi strike move, if the enemy hits the pokemon with knock off pluck or bug bite the item won't be lost due to pick pocket always activating last even after the ability magician and the moves thief and covet. the items sticky barb, razor fang, kings rock, shell bell,and life orb will activate before the items are stolen. plates, drives and mega stones held by the pokemon that can mega evolve, red and blue orbs, and griseous orb and mail can't be stolen and pokemon with the ability sticky hold can't be stolen from.

Pick Up - the pokemon has a chance to pick an item up every time they go to another floor and put it in their bag which can be told by a bag icon showing up above the pokemon

Poison Heal - the pokemon will heal 1/8 of their hp every 35 seconds

Poison Touch - 20% chance to poison a pokemon when hitting them with a contact move

poison point - 30% chance to poison a pokemon that makes contact with you

Prankster - status moves' attack speed is increased

Pressure - cooldown of moves are doubled (or 1.5x at the least)

Rain Dish - Same as ice body but in rain

Rattled - when a dark bug or ghost attack your travel speed is increased by 1 stage

Regenerator - 33% of your max hp is restored every floor

Rivalry - you do 25% more damage on a pokemon of the same gender and 25% less damage of a pokemon with a different gender

Rough Skin- 1/16 of hp is lost when an enemy hits you with a contact move

Run away - when hp is below 1/3 walk speed is doubled

Sand Rush  - pokemon with this ability are immune to sandstorms and they walk speed is doubled

Sand Veil - pokemon with this ability are immune to sandstorms and have their evasion increased by 1 stage. when the pokemon with this ability is the party leader there are 50% less pokemon each floor

Shield Dust - any move with an additonal effect that hit the pokemon with this ability won't have that effect every activate

Snow cloak - same thing as sand veil

Solar Power - pokemon with this ability will lose 1/8 of their hp every 25 seconds but will do 1.5x damage with special attacks

Stall - Pokemon with this ability have a slower attack speed

Static - pokemon that make contact with the pokemon with this ability have a 30% chance to be paralyzed also if the party leader has  this ability will increase the chance to find electric type pokemon in a dungeon

Steadfast - a pokemon with this ability will increase their speed by 1 level when flinched

Storm Drain - just like lightiningrod but for water attacks

Suction cups - pokemon with this ability can't be blown away by roar or whirlwind (or gust traps if those are going to be in the game)

Swarm - same thing as blaze torrent and overgrow but for bug types and you can possibly hear the cri of a pokemon on the floor you are on

Symbiosis - When a pokemon consumes an item their ally has a choice to pass their item to them

Telepathy - Pokemon with this ability can't be hurt by their allies attacks i.e Earthquake and surf

TeraVolt and Turboblaze - just like mold breaker

Trace - Pokemon will temporary copy the ability of the pokemon that they attack or are attacked by, ability changes to another ability once the pokemon with that ability faints(becomes trace again) or if attacked by another pokemon with a different ability 2 minutes later

Truant - Pokemon with this ability have their moves cooldown increased

Unaware - stat buffs besides attack speed and walking speed are ignored

Unnerve - pokemon in the area can't consume their berry

Weak Armor - pokemon with this ability have their defense lowered and speed increased when hit by a physical attack

Wonder skin - Non damaging moves have an accuracy of 50%

Zen Mode - Activates once hp is under 50% deactivates once hp goes back to 51%+